Testing and Debugging
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Artículos en la categoría Testing and Debugging publicados en las Actas de las XIX Jornadas de Programación y Lenguajes (PROLE 2019).
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Resumen Automatic Testing of Program SlicersPérez Rubio, Sergio; Sílva, Josep; Tamarit, Salvador. Actas de las XIX Jornadas de Programación y Lenguajes (PROLE 2019), 2019-09-02.Program slicing is a technique to extract the part of a program (the slice) that influences or is influenced by a set of variables at a given point (the slicing criterion). Computing minimal slices is undecidable in the general case, and obtaining the minimal slice of a given program is normally computationally prohibitive even for very small programs. Therefore, no matter what program slicer we use, in general, we cannot be sure that our slices are minimal. This is probably the fundamental reason why no benchmark collection of minimal program slices exists. In this work, we present a method to automatically produce quasi-minimal slices. Using our method, we have produced a suite of quasi-minimal slices for Erlang that we have later manually proved they are minimal. We explain the process of constructing the suite, the methodology and tools that were used, and the results obtained. The suite comes with a collection of Erlang benchmarks together with different slicing criteria and the associated minimal slices.Resumen Causal-Consistent Replay Debugging for Message Passing ProgramsLanese, Ivan; Palacios, Adrián; Vidal, Germán. Actas de las XIX Jornadas de Programación y Lenguajes (PROLE 2019), 2019-09-02.Debugging of concurrent systems is a tedious and error-prone activity. A main issue is that there is no guarantee that a bug that appears in the original computation is replayed inside the debugger. This problem is usually tackled by so-called replay debugging, which allows the user to record a program execution and replay it inside the debugger. In this paper, we present a novel technique for replay debugging, that we call controlled causal-consistent replay. Controlled causal-consistent replay allows the user to record a program execution and, in contrast to traditional replay debuggers, to reproduce a visible misbehavior inside the debugger including all and only its causes. In this way, the user is not distracted by the actions of other, unrelated processes. (*) This paper has been accepted for presentation at the 39th International Conference on Formal Techniques for Distributed Objects, Components, and Systems, FORTE 2019