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Resumen:
MEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems

bs.conference.acronymJISBD
bs.conference.nameJornadas de Ingeniería del Software y Bases de Datos (JISBD)
bs.edition.date2019-09-02
bs.edition.locationCáceres
bs.edition.nameXXIV Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2019)
bs.proceedings.editorPérez-Benedí, J.
bs.proceedings.nameActas de las XXIV Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2019)
dc.contributor.affiliationUniversidad de Cádiz, Spain
dc.contributor.affiliationUniversity of Cadiz, Spain
dc.contributor.affiliationUniversity of Cadiz, Spain
dc.contributor.authorCalderón, Alejandro
dc.contributor.authorBoubeta-Puig, Juan
dc.contributor.authorRuiz, Mercedes
dc.contributor.emailalejandro.calderon@uca.es
dc.contributor.emailjuan.boubeta@uca.es
dc.contributor.emailmercedes.ruiz@uca.es
dc.contributor.signatureCalderón, Alejandro
dc.contributor.signatureBoubeta-Puig, Juan
dc.contributor.signatureRuiz, Mercedes
dc.date.accessioned2019-09-02T00:00:00Z
dc.date.available2019-09-02T00:00:00Z
dc.date.issued2019-09-02
dc.description.abstractAUTHORS Alejandro Calderón, Juan Boubeta-Puig & Mercedes Ruiz JOURNAL Information and Software Technology (vol. 95, pp. 238-264, 2018). IF: 2.627 (2017). Q1 (16/104) in “Computer Science, Software Engineering” category. DOI https://doi.org/10.1016/j.infsof.2017.11.009 ABSTRACT Context: Gamification has been proven to increase engagement and motivation in multiple and different non-game contexts such as healthcare, education, workplace, and marketing, among others. However, many of these applications fail to achieve the desired benefits of gamification, mainly because of a poor design. Objective: This paper explores the conceptualization, implementation and monitoring phases of meaningful gamification strategies and proposes a solution for strategy experts that hides the implementation details and helps them focus only on what is crucial for the success of the strategy. The solution makes use of Model-Driven Engineering (MDE) and Complex Event Processing (CEP) technology. Method: An easy-to-use graphical editor is used to provide the high-level models that represent the design of the gamification strategy and its deployment and monitoring. These models contain the event pattern definitions to be automatically transformed into code. This code is then deployed both in a CEP engine to detect the conditions expressed in such patterns and in an enterprise service bus to execute the corresponding pattern actions. Results: The paper reports on the use of both a graphical modeling editor for gamification domain definition and a graphical modeling editor for gamification strategy design, monitoring and code generation in event-based systems. It also shows how the proposal can be used to design and automate the implementation and monitoring of a gamification strategy in an educational domain supported by a well-known Learning Management System (LMS) such as Moodle. Conclusion: It can be concluded that this unprecedented model-driven approach leveraging gamification and CEP technology provides strategy experts with the ability to graphically define gamification strategies, which can be directly transformed into code executable by event-based systems. Therefore, this is a novel solution for bringing CEP closer to any strategy expert, positively influencing the gamification strategy design, implementation and real-time monitoring processes.
dc.identifier.citationCalderón, A., Boubeta-Puig, J., Ruiz, M.: MEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems. In: Pérez-Benedí, J. (ed.) Actas de las XXIV Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2019). Sistedes (2019). https://hdl.handle.net/11705/JISBD/2019/021
dc.identifier.citation-bibtex@inproceedings{11705:JISBD:2019:021, title = {{MEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems}}, author = {Calder\'{o}n, A. and Boubeta-Puig, J. and Ruiz, M.}, url = {https://hdl.handle.net/11705/JISBD/2019/021}, crossref = {11705:JISBD:2019} } @proceedings{11705:JISBD:2019, title = {{Actas de las XXIV Jornadas de Ingenier\'{i}a del Software y Bases de Datos (JISBD 2019)}}, author = {P\'{e}rez-Bened\'{i}, J.}, year = {2019}, publisher = {{Sistedes}}, }
dc.identifier.sistedes11705/JISBD/2019/021
dc.publisherSistedes
dc.relation.ispartofActas de las XXIV Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2019)
dc.rights.licenseCC BY 4.0
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectComplex Event Processing
dc.subjectGamification
dc.subjectGraphical Modelling Editor
dc.subjectModel-Driven Engineering
dc.subjectMonitoring
dc.subjectStrategy Design
dc.titleMEdit4CEP-Gam: A model-driven approach for user-friendly gamification design, monitoring and code generation in CEP-based systems
dspace.entity.typeResumen
relation.isAuthorOfAbstract2e00401e-e516-4ac8-8eb7-5051e8ba4554
relation.isAuthorOfAbstractf39d088e-750c-4ce5-8df7-9280c57f2844
relation.isAuthorOfAbstract1f9a68a1-37bd-417c-ac78-5b391b610761
relation.isAuthorOfAbstract.latestForDiscovery2e00401e-e516-4ac8-8eb7-5051e8ba4554

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