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Resultados de búsqueda para Awareness

Assessing the impact of the awareness level on a co-operative game

Context. When playing a co-operative game, being aware of your collabora-tors (where they are playing, what they are doing, the abilities they have, etc.) is essential for achieving the game’s goals. This led to the definition of Gamespace Awareness in order to guide in the identification of the aware-ness needs in the form of a compilation of the awareness elements that a co-operative game should feature. Objective. Gamespace Awareness does not establish how much awareness information players must be provided with. This constitutes the main motivation for this work: to assess the impact of different levels of Gamespace Awareness elements on a co-operative game. Method. A multiplayer action game was developed that supports three dif-ferent awareness configurations, each one featuring different awareness lev-els (high, medium and low). The impact of these awareness levels was meas-ured as regards game score, time, players’ happiness while playing, enjoy-ment and perceived usefulness. Several techniques such as subjective sur-veys and facial expression analysis were used to measure these factors. Re-sults. The analysis of the results shows that the higher the awareness, the bet-ter the game score. However, the highest level of player happiness was not achieved with the most awareness-enabled configuration; we found that the players’ enjoyment depends not only on their awareness level but also on their expertise level. Finally, the awareness elements related to the present and the future were the most useful, as could be expected in a multiplayer action game. Conclusions. The results showed that the medium level aware-ness obtained the best results. We therefore concluded that a certain level of awareness is necessary, but that excessive awareness could negatively affect the game experience.

Autores: Miguel A. Teruel / Nelly Condori-Fernández / Elena Navarro / Pascual Gonzalez / Patricia Lago / 
Palabras Clave: Awareness - Co-operative game - Face analysis - Gamespace awareness

Applying thematic analysis to define an awareness interpretation for collaborative computer games

Indices de calidad: Índice de impacto: 1.569, Q1 Posición que ocupa la revista en la categoría: 16/106 Número de citas: 3 Context Collaborative computer games have evolved from single-player to massively multiplayer awareness-demanding games, usually involving collaboration to achieve team goals. As a consequence of such evolution, these players should be provided with awareness information that enables them to perform collaborative tasks with other team members. Objective The objective of this work is the analysis of current awareness interpretations in order to develop an awareness interpretation that collects the awareness needs of such games. Method This analysis has been conducted by means of a step-by-step Thematic Analysis of current interpretations that led us to extract the most relevant awareness elements defined in existing interpretations. The developed awareness interpretation was empirically evaluated by means of several surveys aimed at assessing whether the implementation of the interpretation elements in a game would improve the players enjoyment. Results The Thematic Synthesis Analysis concluded that none of the current awareness interpretations can deal properly with collaborative computer games, specifically due to collaboration and social & group dynamics. This Thematic Synthesis Analysis led us to coin Gamespace Awareness, a new awareness interpretation based on a combination of the previously analyzed awareness interpretations, which is suitable for collaborative computer games. The interpretation was positively evaluated for two games, namely a first person shooter and a real-time strategy game. Conclusions Gamespace Awareness combines the potential awareness elements needed for collaborative computer games, making it possible to identify the awareness requirements of these games from the very beginning.

Autores: Miguel A. Teruel / Elena Navarro / Pascual Gonzalez / Víctor López-Jaquero / Francisco Montero / 
Palabras Clave: Awareness - Collaborative computer games - Empirical evaluation - Game development - Gamespace awareness - Thematic synthesis

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